﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Lidgren.Network;
using Lidgren.Network.Xna;
using Microsoft.Xna.Framework;

namespace SharedLib.Network.Client
{
    public class ClientPlayer : SharedLib.Engine.Creature
    {
       
        public ClientPlayer()
        {
            Selectable = true;
            Type = Engine.EntityType.Player;
        }

        public override void Update(GameTime gameTime)
        {
            this.Position += this.Velocity;
        }

        public override void WriteData(NetOutgoingMessage outmsg)
        {
            base.WriteData(outmsg);
        }

        public override void ReadData(NetIncomingMessage _msgBuffer)
        {
            base.ReadData(_msgBuffer);
        }
    }
}
